نوع مقاله : علمی- پژوهشی
1 دانشجوی دکتری رفتار حرکتی، دانشکده تربیت بدنی و علو ورزشی دانشگاه تهران، تهران
2 دانشیار گروه رفتار حرکتی، دانشکده تربیت بدنی و علوم ورزشی، دانشگاه تهران، تهران.
3 استادیار طب ورزشی، دانشکده تربیت بدنی و علوم ورزشی دانشگاه تهران، تهران
عنوان مقاله [English]
Purpose: Virtual reality environments are used as an effective intervention in motor skills training. The purpose of this study was to determine the effect of virtual reality training on self-efficacy of male students. Methods: The statistical sample of this study were 36 male students who were selected as available samples and divided into three; Functional constraint virtual training, Structural constraint virtual training, and Real world training groups. The present study was conducted in three sessions of pre-test, training and post-test. Dart throwing skill was selected as the task. Special dart's self-efficacy questionnaire was completed by the students and collected. Results: The results showed that virtual training of dart significantly improves students' self-efficacy, and there is no significant difference between the effects of training groups on self-efficacy. Conclusion: Therefore, virtual reality system can enhance the self-efficacy of sports skills.