The impact of virtual reality (functional and structural constraints) and real world training on the self-efficacy of dart throwing

Document Type : علمی- پژوهشی

Authors

1 PhD Student in Motor Behavior Department, Faculty of Physical Education and Sport Sciences, University of Tehran

2 . Associate Professor, Motor Behavior Department, Faculty of Physical Education and Sport sciences, University of Tehran, Tehran

3 Assistant Professor, Helth and Sport Medicine Department, Faculty of Physical Education and Sport sciences, University of Tehran, Tehran

Abstract

Purpose: Virtual reality environments are used as an effective intervention in motor skills training. The purpose of this study was to determine the effect of virtual reality training on self-efficacy of male students. Methods: The statistical sample of this study were 36 male students who were selected as available samples and divided into three; Functional constraint virtual training, Structural constraint virtual training, and Real world training groups. The present study was conducted in three sessions of pre-test, training and post-test. Dart throwing skill was selected as the task. Special dart's self-efficacy questionnaire was completed by the students and collected. Results: The results showed that virtual training of dart significantly improves students' self-efficacy, and there is no significant difference between the effects of training groups on self-efficacy. Conclusion: Therefore, virtual reality system can enhance the self-efficacy of sports skills.

Keywords


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